Popcorn, now chips at the movies??

" I like to move it, move it! -- I like to move it, move it!" Just hearing that song gets me jazzed about the wonderful animated film "Madagascar!"

 

I don't know how many times I have left my house for a movie with 20 minutes to spare before the movie starts, and say to myself "oh well, 15 minutes of previews...I'll be there just in time." Well, I'm learning those Screenvision commercials and previews can be as entertaining and as much fun to watch as the movie itself.

 

Here's a hint -- you may want to plan to arrive even earlier to the theatre this weekend as those fun commercials run even before the movie trailers start.

 

Today, Intel launches its first-ever in-cinema  advertisement campaign with the penguins from the DreamWorks Animation* "Madagascar" franchise. The penguins from the animated movie featured in the spot seek out the Intel® Core™i5 processor chip and its features. The penguins are after the smart performance and Intel® Turbo Boost Technology featured in the Intel Core i5 processor.

 

It's this kind of  partnership that helps Intel shed its geeky image and demonstrate the fun side of technology that helps connect all of us to the product. Check it out on the big screen at a theatre near you. BTW the ad will run through September 30th so don't wait too long to get out and see it!

 

You can also check out this high tech heist led by those adorable Madagascar penguins on the Intel Sponsors of Tomorrow ad page and view the video at intel.com/consumer.

 

Let me know your thoughts on the new ad in the comments below.

 

 

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PAX 2010 - it's gonna be EXTREME!

Oh yeah! - the Penny Arcade eXpo - There are few conventions that pull together gaming communities at this level, whether it’s consoles, hand-helds, or full bore PC gaming - the PAX community holds one thing true “they LOVE games!

Here’s a great video from the PennyArcadeTV collection from PAX 2009 to see what you may have missed (but 75,000+ PAX attendees enjoyed!)

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Technology, the Adult Pacifier

I hope you're enjoying the recent discussion of technology and stress. Below is the second guest blog post written by one of Intel's social scientists. One of Intel's anthropologists, Ken Anderson, discusses the way that people use technology similarly to how babies use pacifiers. As I've mentioned in some of my previous blog posts, Intel has hired a series of brilliant minds to study how people use technology and how it can be used as a stress reliever. Stay tuned for more discussions from our social scientists to come in the following weeks.

For background on Intel's research on technology and stress, check out the blog post "Technology and Stress - The Good, Bad & Ugly."

To read the first post in this series of posts by Intel's social scientists, check out Margie Morris' guest post "Technology as Therapy."


Technology, the Adult Pacifier By Ken Anderson

I was running errands with my daughter, and now I've wound up in a coffee shop waiting for her to call me when she's done shopping for a friend. It's unclear whether she is going to be done in 10 minutes or three hours. I hadn't planned on being stranded in a coffee shop, but here I am; our plans are often interrupted or changed by other people, and we develop situated actions for coping.

I'm doing what a lot of people in the coffee shop are doing - drinking an Americano and hauling out my technology. I've read the New York Times on my phone, updated my Twitter feed, checked my e-mail, and of course taken a few notes on what people in the coffee house are doing (because I am an anthropologist and that is what we do). I feel at peace with my situation because I have what I call my "pacifier" with me, although others might simply call it "technology."

What I've experienced is something we've seen in our research with people around the world -"plastic time." Plastic time is the temporality of modern times; it is a temporality of uncertainty. We tend to get interrupted (ever had a spouse or kids ask you to do something while you were watching TV?), have to switch what we are doing to work around others (like my sitting here in this coffee shop now) or have to deal with time extensions (waiting extra long to see your doctor or to get your driver's license renewed). In short, time has some of the same characteristics of plastic.

Technologies are to Adults as Pacifiers are to Babies

We recently tracked 135 smart phone users over a 6 week period in the United States. Not surprisingly, people were using their phones more for Internet access than for calling. What was surprising to some was that about 25 percent of the time people were just checking their phones' screens and not looking at anything in particular. We learned from talking to participants that they were checking in on their world - their friends. A new behavior of lightly checking in on friends, afforded by the phone, had become habitual. The smart phone was not stressing them out; it was reassuring them. It was their "technological pacifier."

To understand how a smart phone is a pacifier requires an understanding of the shift in how we use our phones. Phones are now our containers for social relationships. Research participants described this to us in a number of ways. For example, a 30-something waitress held up her mobile in her right hand and authoritatively declared "This is my tribe." A 20-something financial investor talked about his phone as the "life support" to his social world. The habitual checking of the phone was repeatedly expressed as a means for people to know what was going on with their friends and family. Knowing we are connected and seeing what friends and family are doing puts people at ease.

Smart phones are not our only technology pacifier - PCs and tablets are too. In a similar study to the one tracking smart phones, we have also tracked notebook, netbook and MID use. In these cases the average time people are on these devices is under 4 minutes a session. People are opportunistically getting on these devices to check the state of their world, whether that is moves in a scrabble game, checking on flight plans for vacation or Facebooking. People are accessing these technologies from the time they get up in the morning until they fall asleep at night, sometimes even falling asleep with the devices. Sure, people are on for longer periods of time, but they are drawn back to the technology for even quick uses to re-center themselves and check on friends.

No one can deny that we are in a time of rapid technological and cultural change that is transforming our lives. Seven years ago, smart phones, iPads, 3D TVs and Kindles were not in our lives, not to mention social websites like Twitter and Facebook. These are enabling changes in how we relate to one another and the rhythms of our lives. But changes are normal. As we know from anthropological studies now and in the past, technology doesn't change us, it is what we do with it - we are agents of change. I saw a recent tweet that captures this notion. Terrisenft (07/27/2010 7:27 PM): "It's as much Twitter's fault you have a short attn span as it is your closet's fault you don't have running shoes." Indeed, technology offers an opportunity to change, but really it is up to us to decide what we do with it; it does not act on us.

-ken

Ken Anderson:

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Ken Anderson, a symbolic anthropologist, has been a leader in innovative research of people and their practices and turning those insights into corporate strategy. He is currently working on Intel's strategy for the coming ten years.

Ken's suggested reading/links:

How our interaction with technology is causing us to change the way we think: Nicholas Carr's The Shallows

The dark side of Web 2.0 for society: James Lanier's You Are Not a Gadget - Random House

How technology enables us to use little moments of free time to do great things: Clay Shirky's Cognitive Surplus - Penguin Books

Futurist on rapid technological change: Alvin Toffler 's Future Shock - Random House

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Fashion Vamps With Tech at Digital Summer

Tonight in San Francisco, cutting edge fashion designers and technology innovators are teaming up to give people a people a peek into the future of retail shopping.

Several select clothing designers being showcased at Ubergizmo’s second Digital Summer event will have their shirts, pants, dresses and accessories inside a new, smart digital retail kiosk that could someday change the way we shop for clothes in our favorite retail stores.

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Tech Spa - Relax And The City

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Sarah Helfgott, a college journalism student and intern in the public relations department here at Intel, has been working with us on a project about technology and stress that Intel has been involved with. Because she's an active blogger in her free time, we asked her to join us at an event in New York to so that she can cover it on the Intel Inside Scoop. Below is a guest post from Sarah, recapping the event.

 

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Last Thursday morning, Intel hosted an event in New York City called 'Tech Spa' to draw attention to a topic that Intel is very interested in, the discussion of technology and stress. The event's location (a beautiful hotel with a stunning view of the city), spa treatment amenities (massages, etc.) and delicious food complemented the topic of stress reduction nicely. I was fortunate enough to have the opportunity to work on the campaign behind this event and to attend, get a massage myself, and learn a little more about stress and technology - namely the new 2010 Intel Core processor family.

 

What made Tech Spa different than typical technology events was its goal of sparking discussion. A panel of three speakers - Intel clinical psychologist and health researcher Margie Morris, Intel director of consumer PC marketing Karen Regis, and external psychology expert Cooper Lawrence - kicked off the conversation with brief overviews on their own research and insights on the topic. After the speakers, the topic was placed on the table for open discussion and the room buzzed with questions and comments from the New York-based media.

 

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The inspiration for this discussion of technology and stress came from a July technology study commissioned by Intel and conducted by Harris Interactive that found that eight out of 10 (80 percent) of U.S. adults get frustrated when waiting for technology to keep up with them, and about half (51 percent) have done something out of character when experiencing this frustration, such as cursing or hitting their computers. In addition, the study found that on average, people spend a total of three days every year waiting for technology to keep up with them, which leads to intense frustration. As it turns out, people aren't themselves when they're frustrated, and as the panel of experts pointed out, waiting can actually cause intense stress.

 

Intel is interested in the impact technology can have on people. Intel social scientists have actually studied how to use technology to reduce stress. The company also developed a new line of processors - the brains inside a computer - that can help reduce stress by helping to reduce the amount of time people wait for their technology to work. The Intel Core family of processors is the result of extensive efforts to develop smarter processors that know when people need their computers to work faster and then conserve energy when they don't.

 

As Cooper Lawrence from the panel pointed out, a study conducted by the University of Vienna discovered that one of the best cures for stress caused by slow, outdated technology is to get faster technology. People are using their computers for much more advanced things than they were three years ago and older processors don't provide support for the kind of content creation and content viewing (watching videos, uploading and editing pictures, social media, gaming) that people are doing on a daily basis now.

 

The event was a relaxing and educational way to spend my morning.

 

If you're interested in the discussion of technology and stress, you can follow the series of blog posts that the Intel Inside Scoop has been publishing from social scientists on this topic. Feel free to listen and participate in the discussion.  A new online game was also unveiled at the event with a fun take on how the Intel Core processors diminish the hourglass spinning on PCs.  See if you can achieve the highest score! 

 

We'd love to hear from you about how technology and stress affects your life.

 

-Sarah

 

 

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Intel Extreme Masters Global Challenge, Cologne, it's a wrap

The champions are crowned, the prize money has been handed out and the crowds have left the gaming arena. Once again Intel Extreme Masters Global Challenge has shown just how popular gaming competitions have become. Over the course of five days here at gamescom, 30 of the world’s best gamers competed for $25,000 in prize money. Literally thousands of attendees filled the seats and floor of Intel Extreme Masters gaming arena to watch the head to head battles of Quake Live and StarCraft II. The layout of the arena was pretty cool and provided excellent view for the spectators, the competition was held on a raised stage with three large projection screens behind the competitors. Spectators were able to follow each player’s moves on the left and right screens while the center screen was used to highlight different areas of interest as the commentators called the action.

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There was also a free gaming zone adjacent to the spectator seating that gave attendees and opportunity to experience several different games on our Core i7 Extreme processor laptop and desktop systems. StarCraft II was the most popular game in the free gaming zone giving people an opportunity to try their hand at one of the games from the competitions. Props to razer for becoming a sponsor of Extreme Masters Season V and providing keyboards, mice and headphones for our free gaming zone.

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For a complete breakdown of the competitors and where they placed as well as photos and videos of the event visit Intel’s Extreme Masters and ESL’s Extreme Masters Season V web sites. For information about the Core i7 Extreme processor as well as the Core i3 and Core i5 processors visit intel.com. We had a great time in Cologne and with an exciting event at gamescom behind us we are looking forward to the next Intel Extreme Masters in New York City October 8~10th. I’ll be posting details as we get closer to that event so be sure to check back.

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Intel Extreme Masters Global Challenge, Cologne. StarCraft II takes center stage

StarCraft II, it’s all about StarCraft II. Here in the main gaming arena at Intel Extreme Masters Global Challenge StarCraft II has taken center stage and has achieved an almost cult like following. I’m not sure why, possibly because this is the first major release since StarCraft 1, so I guess for StarCraft aficionados it has been a long time coming.

Not knowing very much about the RTS genre (that’s real time strategy to us neophytes) the buzz around the release of StarCraft II was lost on me, but having watched a number of matches here at Intel Extreme Masters I’m beginning to understand the attraction. The closest game that I can think of that would compare is chess; there is a ton of strategy that is needed to be successful in this game. Admittedly I haven’t been able to grasp all the nuances of the game but in general here’s what I’ve been able to understand. StarCraft II is a military real-time strategy game set in the 26th century. The game consists of three species fighting for dominance, the Terrans, the Zerg and the Protoss, the Terrans are exiles from earth, and the Zerg are a race of insectoid aliens and the Protoss are a humanoid species. The basic premise of the game is to conquer your opponent using resource management and base construction which involves mining minerals and gas that is used to build fighting units and structures to support them. The graphics of the game are stunning and watching these professional gamers play is a lot of fun to watch.

The StarCraft II competition here at IEM is one-on-one and each player has to manage his resources, direct his units (builders and fighters) to mine resources, construct and expand his base, defend when necessary and attack when the opportunity presents itself. All this is done simultaneously with each player issuing up to 300 commands a minute to keep the game moving forward, pretty amazing when you think about it. The crowds in the gaming arena have been huge with standing room only and not much of that as you can see by the picture below.

Spectators watching StarCraft II competition gc_crowd.jpg

Although StarCraft II is the star of the competition there is also a Quake Live World Challenge taking place as well. Quake Live is much easier to follow, it is a first person shooter where the objective is quite simple; blast your opponent before he blasts you. There is strategy involved like knowing when to use your rail gun vs rockets and grenades and finding armor that’s dispersed throughout the map is an important aspect as well. The action can be frenetic but it’s easy to follow.

Quake Live up on the big screen quake_live.JPG

Touring the other halls that make up gamescom is interesting in itself; the show is comprised primarily of game developers and the developers of gadgets that go with gaming, mice, game controllers, chassis, fans etc. The attendees are mostly young adults, some come dressed as their favorite game character which makes for some interesting costumes. Every booth seems to have an array of games for the attendees to play so everywhere you look things are either being shot at or blown up so for those of us that are a few years past our teens it can be sensory overload at times.

As for the Intel Extreme Masters global Challenge… keep up with the winners and losers and see who’s advancing toward the finals in both Quake Live and StarCraft II here at ESL’s web site. Also visit the Intel Extreme Masters World Challenge photo gallery as well as Intel.com where you can learn more about the Core i7 Extreme processor that is powering all of the gaming systems here in the gaming arena. Well time to get back to the competition, the semi finals of StarCraft II are about to start… bye for now.

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Intel Insiders Program Kicks off Year III

Over the past two years, we’ve had the pleasure of building relationships and learning from the Intel Insiders, a group of talented individuals who make up Intel’s social media advisory board.

Each member has made significant contributions to the way Intel Global Communications team communicates internally and externally about social media.

They’ve served as trusted advisors, idea generators and tastemakers for Intel and so many people who tune into their blogs, podcasts or Tweets.

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Intel back again at SF Outsidelands

Ok, we're back!  


Now in our 2nd year, Intel is live here at SF Outsidelands Music and Arts festival right in the middle of Golden Gate Park.  The line up for weekend is packed with great acts, great food, and lots of good times. And your favortie demo guy (me!) will be reporting live from the Intel Dome, right next to the main stages.  This is one of my favorite gigs of the year, since as Intel nerds, we don't get a lot of chances to show the cool kids how hip we really are. But we're hip.  Oh yes.  Super hip. 


 We've got DJ's, demos, virtual graffiti, drinks, an O2 bar, bunches of cool technology, and live feeds from the main stage acts.  Wanna take a load off your feet?  Grab some refreshments? Get your groove on?  Come on by.  We've got you covered.  Just follow the blue wigs.  You can't miss us.

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I'll be checking out some of the acts, and having some bands come by to check on the cool stuff we've got hiding inside the dome.  The weekend will included performances from The Whigs, The Strokes, Cat Power, Wolfmother, Dawes, Further w/ Phil Lesh & Bob Weir......oh yeah, that's just Day 1.  So, here's a question.  Who are you coming to see this year?  

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The Creators Project in Brazil

The Creators Project, a partnership between Intel and VICE that since July has already been to New York and London now arrives today, August 14th to Sao Paulo, Brazil, bringing artists such as the american DJ and producer Mark Ronson, Gang Gang Dance, DJ Zegon, Emicida, Funhell DJ's and many others.tCP_brazil.jpg

Aiming to bring an artistic sense to young people through the contact with contemporary visionary artists, the Project gathers over 80 creators from all around the world.

On the Brazilian metropolis, a full day event will take place on Galeria Baró/Emma Thoimas, from 12:00 PM to 5:00 PM - open to the public - and from 7:00 PM to 2:00 AM - guests only. Among the attractions are, beside the concerts, a photo exhibit by Nick Zinner (Yeah Yeah Yeahs guitar player), movies such as "I'm Here" by Spike Jonze, multimedia projects by artist Multi Randolph from Rio de Janeiro.

After Sao Paulo, next stop is Seoul on August 28th and then Beijing on September 17th, while it keeps going on online.

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Creators Project The Creators Project celebrates art and creativity. It is a vast collection of visions that share one thing in common. The union of art with technology is both powerful tool and beautiful. Experience their stories now »
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